Engine でスケッチに対してスナップを設定する方法

' http://help.arcgis.com/en/sdk/10.0/arcobjects_net/componenthelp/index.html#/SnapEditorForm/0048000000m7000000/

'/ <summary>
'/ Turns on or turns off the Edit Sketch snap agents by adding or removing them
'/ </summary>
Private Sub AddSketchSnapAgents()
  'give anchor snap (i.e. vertex snap) priority to get more accurate snap tips while snapped to a vertex
  Dim t As Type = Type.GetTypeFromProgID("esriControls.EngineAnchorSnap")
  Dim obj As System.Object = Activator.CreateInstance(t)
  Dim snapAgent As IEngineSnapAgent = DirectCast(obj, IEngineSnapAgent)
  snapEnvironment.AddSnapAgent(snapAgent)

  'edge sketch edges
  t = Type.GetTypeFromProgID("esriControls.EngineSketchSnap")
  obj = Activator.CreateInstance(t)
  snapAgent = DirectCast(obj, IEngineSnapAgent)
  snapEnvironment.AddSnapAgent(snapAgent)

  'perpendicular to edit sketch
  t = Type.GetTypeFromProgID("esriControls.EnginePerpendicularSnap")
  obj = Activator.CreateInstance(t)
  snapAgent = DirectCast(obj, IEngineSnapAgent)
  snapEnvironment.AddSnapAgent(snapAgent)
End Sub


/// <summary>
/// Adds, and hence turns on, Edit Sketch snap agents
/// </summary>
private void AddSketchSnapAgents()
{
  //give anchor snap (i.e. vertex snap) priority to get more accurate snap tips while snapped to a vertex
  Type t = Type.GetTypeFromProgID("esriControls.EngineAnchorSnap");
  System.Object obj = Activator.CreateInstance(t);
  IEngineSnapAgent snapAgent = (IEngineSnapAgent)obj;
  snapEnvironment.AddSnapAgent(snapAgent);

  //edge sketch edges
  t = Type.GetTypeFromProgID("esriControls.EngineSketchSnap");
  obj = Activator.CreateInstance(t);
  snapAgent = (IEngineSnapAgent)obj;
  snapEnvironment.AddSnapAgent(snapAgent);

  //perpendicular to edit sketch
  t = Type.GetTypeFromProgID("esriControls.EnginePerpendicularSnap");
  obj = Activator.CreateInstance(t);
  snapAgent = (IEngineSnapAgent)obj;
  snapEnvironment.AddSnapAgent(snapAgent);
}